Our Workshops
Education with Games
Lessons with games don't feel like lessons!
This statement comes up frequently in our workshops when we teach our concepts at schools. Games are so closely linked to young people’s lives because games occupy their afternoons. Schools are missing out on the potential of using games for learning. It doesn’t feel like teaching, but gaming experiences and emotions triggered by a game can be linked to knowledge. The so called bleeding effect kicks in and experiences become memories of the game
We conduct workshops on specific topics, training courses for teaching staff, and consulting services for the implementation of games in the classroom.
Our Workshops
What do we focus on in our workshops?
Media reflective
Research has shown us how games promote learning: they create immersive play spaces, which should be explored as learning spaces. Immersion and interactivity are what distinguish digital and analog games from other types of media. In games, you have to actively make decisions, which can be reflected upon. Our concepts build on this and offer various methods for critically thinking on actions in games from a media perspective.
Political
All types of digital and analog games are political because our lives—digital or analog—are political and full of political decisions. Whether you give animals too little space in Minecraft or advocate for better communication in your guild, it's political. We see that games want to be perceived as a depoliticized space, thus squandering the potential to carry out sustainable democratic education work.
Critical
The representation of certain historical events can be explored and reflected upon in games. A shooter game, for example, glorifies the army and omits the consequences of war. Games and their production processes can offer historical differentiation and insight. We take a critical approach.
True to life
Games for teaching, known as serious games, are usually extremely niche in terms of gameplay. The focus is on teaching rather than enjoyment. We believe that games developed for entertainment can also be used for teaching. Games should also be fun in the classroom.
Realistic teaching through games
Book a workshop for your school now
Workshop
at your school-
Technical support for the use of games
-
Bringing our own equipment
-
Integration into current teaching topics
Be part of the future
Partner school
We want to test our concepts in practice and continuously improve them. This gives our partner schools advantages and trial versions of the new material.
Benefits for partner schools
- Co-creating instead of consuming: Our partner schools are the first to receive new material and help shape it in iterations.
- Using games as a learning environment: Project days are closely related to everyday teaching topics.
- Benefit from funding: If we receive funding from foundations, partner schools will be provided with the workshops free of charge and will be the first to be informed.
- Up to date: We'll keep you up to date on which games we consider to be educationally valuable.
Who can apply to become a partner school?
Through the partner school program, schools can enrich each other by teaching with games and learning from them.