No change to the game itself

We believe that entertaining games, which are not designed for educational purposes, can be used profitably for educational purposes too. We do not create a new “serious game” version of your game, but rather use what people play for entertainment in their everyday lives.

True to life and curriculum

According to the latest JIM Study 2024, around 70% of young people play games. With our material we want to engage young people with topics, which otherwise they would find boring in traditional lessons. At the same time, your game conveys teachings, which is useful to learners.

Sustainable use of Games

Entertaining games are massive and cannot be played through in a single lesson. However, by playing your game, students can make an informed decision, if they want to buy it. We were asked often in workshops where a game could be purchased.
This has several advantages: For game development, the materials and concepts serve as an extended demo for potential customers.
Parents benefit from the fact that the games used in class undergo educational testing. This allows them to better assess whether the game is valuable and entertaining for their child.
For lifelong learning, the game is linked to knowledge. Knowledge is not lost, but is linked to the game. No learning just for a test, but sustainable learning using games.

How we work

In schools and other educational institutions, it is important to be able to familiarize oneself with materials quickly and effectively. As a teacher in particular, one usually does not have time to sit down with a game for 30 hours to potentially use it in class.

We want to use our expertise to help prepare games accordingly.

How do schools respond to our concepts?

Feedback on our concepts

Rated 5 out of 5
We were very enthusiastic. The game, the reflections in between, and your encouraging and calm manner were really well received by everyone.
Teacher
Oberschule Finnowfurt
Rated 5 out of 5
This makes history really fun!
Student
Oberschule Finnowfurt
Rated 5 out of 5
We were very impressed that students were able to sit in front of the computer and work on a task for so long.
teacher
Solling-Schule Berlin

 

For indie studios of a certain size and first-time developers without a publisher, we offer a trust-based model similar to the one used on Steam. A small deposit is made, and we begin our work. Once the game is released, we receive a percentage of the profits for the first month. Our aim is to enable the indie scene to participate in the Games educational initiative.

 

Yes! We work in a modular and flexible way. You can decide what you want to use and what you don’t. We advise you and are also available afterwards for any additions. Our work is a collaboration, not just a job.

 

Prices are calculated as follows: We have a certain number of full working days that we need for each module. We charge a daily rate based on the amount of work required to develop the methods. In addition, there is an organizational fee of 7%.

Let's Connect

Contact us

Contact us

Info@gamechangelab.de

Opening Hours

Mon- Fri: 9:00 - 16:00

Take the first step,
We'll do the rest!